April Update 3
- Removed player outlines from your own character - Improved rendered crosshairs - Slight adjustments to Shotgun spread with the goal of reducing the variation of damage. - If two people are standing still and one shoots the other without moving 20 times, the goal is to have only
- Legacy Import
- Removed player outlines from your own character
- Improved rendered crosshairs
- Slight adjustments to Shotgun spread with the goal of reducing the variation of damage.
- If two people are standing still and one shoots the other without moving 20 times, the goal is to have only 3 unique damaging hits. e.g 32, 40, 48. In the testing done, this change gets us **very** close to this. If it proves to be not the play, it will get reverted and another solution which is already ready will be implemented.
- Spread changes are incredibly important to get right, so feedback is more than welcome. The end goal, which we will arrive at, is a world where potshotting is almost always not worth the ammo while also providing VERY consistent damage at close to mid range.
Run your launchers 😀