Quick update
Gunz: Changed how custom hitsounds work. To enable the use of a custom hitsound use command /hitsound To set a hitsound, place a .wav file inside of CUSTOM/ , then use the /hitsoundfile filename.wav command. Moved input (mouse and keyboard) to its own thread. This is part of a la
- Legacy Import
Gunz:
Changed how custom hitsounds work.
To enable the use of a custom hitsound use command
/hitsoundTo set a hitsound, place a
.wavfile inside ofCUSTOM/, then use the/hitsoundfile filename.wavcommand.
Moved input (mouse and keyboard) to its own thread.
This is part of a larger effort to bring input handling up to part with industry standards.
For me, this enables use of up to 4,000 hz mice without frame drops, but it may vary for you.
Added
/queue 1,2,3 or 4command so you're able to join/leave the ranked queue for a specific queue from anywhere.Slight network adjustments to reduce congestion.
Fixed previous issue where hitsounds were sharper/louder than intended.