Small Update
Hey all, I've just pushed a patch addressing recent feedback on last patch's shotgun spread/damage changes. It's a bit tighter overall now. Be sure to run your launcher to snag it. Cloudflare caching can be a pain sometimes, so if you don't get the update right away, try again in
- Legacy Import
Hey all, I've just pushed a patch addressing recent feedback on last patch's shotgun spread/damage changes. It's a bit tighter overall now. Be sure to run your launcher to snag it. Cloudflare caching can be a pain sometimes, so if you don't get the update right away, try again in a minute or two :^).
Some (or many) of you are probably wondering about the changes to shotguns, why they're happening so frequently, etc.
The short answer: we're in beta.
The real answer: I don't want to leave players playing on a build of the game that isn't fun. If it doesn't scratch that Gunz itch, then what's the point? I feel we're getting much closer to having satisfying gunplay than we were, say, 4 weeks ago. But we're not all the way there yet. Feedback (with examples, if they would help) is always welcome in 🧠・feedback or my (Spore) direct messages here on Discord.
Overview of this small update:
- Tightened up shotgun spread.
- Added "/smalldamage" command. When bigdamage is toggled, toggling smalldamage will use the regular damage number font instead of the larger Green font that bigdamage defaults to.
- Added aliases for /smalldamage and /bigdamage. /smalldmg and /bigdmg respectively.
- Fixed the bizarre map voting issue in clan wars, as well as rooms displaying the incorrect map on occasion.