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Update

Static spread

— Static spread. • Spread is a hot topic. The original game's spread was extremely RNG to the point where the better player didn't always win a considerable amount of the time. • While changing spread frequently is not ideal, I've been listening to feedback from players and also

- Legacy Import

— Static spread.
• Spread is a hot topic. The original game's spread was extremely RNG to the point where the better player didn't always win a considerable amount of the time.
• While changing spread frequently is not ideal, I've been listening to feedback from players and also playing myself. It was clear that we weren't quite there yet.
• This spread is completely static. There is no guaranteed bullet at the center.
• If player feedback is very much against this, it will be reverted.
• The reason for rapid iteration on spread is due its importance to the game overall, but also so that we can find what works best for us.
 • Once we've found that, it frees me up to focus much more on the UI revamps.

— Fixed 6 different crashes.