News
Latest from iGunZ.
Patch notes, events, community spotlights. Check back often.
- Update
Contributors, Content, and More!
Contributors, Content, and More! - Renamed all Effect Rings to be easier to read - Added Contributor Jackets for male and female - Updated Keyblade sword for contributors - Added Howl Blades and Dragon Slayer to bounty shop (Contributed by Voaks) - Added Cryo Blade to Ranked Shop
, Legacy Import
- Update
Quick update
Gunz: Changed how custom hitsounds work. To enable the use of a custom hitsound use command /hitsound To set a hitsound, place a .wav file inside of CUSTOM/ , then use the /hitsoundfile filename.wav command. Moved input (mouse and keyboard) to its own thread. This is part of a la
, Legacy Import
- Update
Static spread
— Static spread. • Spread is a hot topic. The original game's spread was extremely RNG to the point where the better player didn't always win a considerable amount of the time. • While changing spread frequently is not ideal, I've been listening to feedback from players and also
, Legacy Import
- Update
Map themes, kill sounds, HUD updates.
— Map themes — Performance & UI Improvements • Decreased load times • Fixed HP/AP bars stacking on the left in TDM • Added “Both” option for teammate HP/AP bars (shows above head and on the left) • Added ammo counter under teammates’ feet showing clip status • Added ramping kill
, Legacy Import
- Update
Quick QoL Update
Gunz : Added round timer to ranked. Female yoyo option has been added in extra settings (requires restart of game) . Loading time increase by 500% (on my machine) || (This caused issues with Archetype. I will fix these and this will be in the next update.) Added chat messages inf
, Legacy Import
- Update
Update #9 of the week
Gunz 💥 🔄 Adjusted spread to use the median damage of simulated shots, rather than the average. This has been tested quite a bit. Averaging can be ruined by outliers, so we've moved to median . 🔢 Implemented @NirDine 's damage number redesign. 🛠️ Misc. stability improvements .
, Legacy Import
- Update
Update #8 of the Week
🕹️ Gunz 🛠️ Fixed screenshot crash (knock on wood) 🎯 Adjusted spread to make it more consistent at every range 📦 Content 🗡️ Oni Talon Katana added to Ranked Shop 🪖 Commander's Helmet (Male & Female) now drops from the Skeleton Commander
, Legacy Import
- Update
Update #7 for this week
Update #7 of the week. @everyone Run your launchers. Gunz : Added /dmgsize <fontsize> command. Added /bounce command to toggle bouncy damage numbers. Altered colours of damage numbers slightly to increase legibility further. Further tweaks to spread — we're on the right track her
, Legacy Import
- Update
New female Avatars and greatly improved stability
Gunz : Improved stability greatly . At least 2 of the 3 known stability issues are fixed. This means that maps that you previously crashed on-load will work fine now. Executable is now LAA (Large Address Aware). Which means we can use >2GB of memory if needed. Some maps, like the
, Legacy Import
- Update
Small update
Outline thickness now very subtly scales with distance, at a cap of 5 at 5000 units (roughly 2/3 of Battle Arena distance). Adjusted spread for a quick play-test. Damage number font legibility has been increased substantially. Fixed a long-time bug that caused any press of the UP
, Legacy Import
- Update
April Update 3
- Removed player outlines from your own character - Improved rendered crosshairs - Slight adjustments to Shotgun spread with the goal of reducing the variation of damage. - If two people are standing still and one shoots the other without moving 20 times, the goal is to have only
, Legacy Import
- Update
April Update 2
Two days in a row @everyone. **NEW UPDATE**. - Fixed instability issues introduced in the last patch. - Increased tickrate to 64 from 30. - Increased silhouette (player outline) maximum width from 1.5 to 2.5. - Default **Visual** FPS is now 250 instead of 0, same as Logical FPS.
, Legacy Import